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About · Düsseldorf, Germany

Curious about the context.
Careful with the details.

I’m Stefan, a UX / Product Designer. I like understanding how things connect: people, information, interfaces and the systems behind them.

My background in communication design shaped how I think visually. Product design added another layer: research, structure, interaction, testing and the responsibility to make decisions that hold up.

I work from the problem through to the interaction details, whether I’m defining something new or evolving an existing product. I’m interested in where complexity needs to become clearer without becoming simplistic.

Get in touch
Stefan sitting outdoors with a friend and a dog
A little context beyond the work.

People, information and the systems between them.

01 · Understand

Look beyond the requested feature.

I bring research and product context together before deciding what to build. The aim is a clear problem, with assumptions and constraints made visible.

02 · Connect

Think through the whole experience.

Information architecture, flows and interaction logic belong together. I work through entry points, transitions, edge cases and feedback so each decision fits the system around it.

03 · Test

Use the evidence to keep moving.

A prototype makes a decision testable. I use testing to find out what holds up, where the interpretation needs care and what still needs to change.

Experiences that connect people to something that matters to them.

I’m drawn to media, music and cultural products because they connect content, discovery and everyday routines. They create product questions I enjoy working through: how people find what matters, keep their context and move between moments of use.

My audio work at Handelsblatt Media Group explored that connection through continuous listening. I’d like to bring the same combination of research, systems thinking and interaction design to more products in these fields.

An open-air concert stage at dusk
Music, beyond the interface.
A cat looking towards the camera in daylight
Some company between projects.

Research & synthesis · Information architecture · Interaction design · Prototyping · Usability testing · Design systems · Accessibility